Well weekly updates aren’t going exactly weekly, are they?
After a busy few weeks in businessmanland, I returned to my inventory system, only to fall into a massive bug when it came to splitting multiple stacks of certain items. So much so that it’s cost me 5 hours of debugging with no progress made (Other than a ton of debug statements and extremely well documented code).
So instead as a bit of a break I ventured into some 3D modeling. Turns out Blender isn’t quite as daunting as I suspected and I managed to knock out a few basic models in a few hours. My artwork direction of choice is to go low-poly, sort of like the old Little Big Adventure game series, but with a bit more flair. what this does mean is that I get fairly decent looking creatures at low CPU cost and extremely rapid development. I will also keep painting of these creatures and items to a minimum (Unless I manage to find a stunning hand-painting style artist to do them for me) and use simple textures to create a very nice effect (well, so I think anyway).
Well, as my GPU just decided to throw a fit and destroy the beautiful creature (Won’t share what creature exactly it was as that would give away the theme of the game totally), I thought I’d share a WIP screenshot of one of my other models. Yay, a first actual screenshot of what’s to come! It still needs to be painted and animated, but it’s a thing. And yes, the triangular look is what I’m going for. The face needs a slight bit of work to correctly place the eyes, but I’m pretty happy with the result.