Update: The game will definitely not be set in a medieval theme anymore. For more info, check out the About page linked in this paragraph. If you are interested in assisting with this project, contact me for more information. I have also added a menu item to the top of this site with my Developers Log, an About, and screenshots and videos to come. Feel free to check them out and comment/like!
A few weeks ago I started writing a RPG in Unity 5 loosely based upon the tutorials of Petey at BurgZergArcade. It’s been going swimmingly (No, I haven’t implemented swimming yet) and I feel it’s time to post an update.
So far I have the basics in place – a simple character creation screen, a character that spawns on the world, a very nice day/night cycle using the new procedural skybox system of Unity5, with working timed lights, a mob spawner, simple mob AI that share the controller class with the player, the start of my item system, and my favourite – a camera class that matches World of Warcraft’s camera almost perfectly.
Still to do (Well, the list is endless, but I’ll give a basic timeline of my next few weeks) is a proper inventory system, a more refined chatpane that can take commands, expanding the character controller class to do more than just move the character around (attacks, emotes, etc), a skill system and deciding upon player classes, defining separate AIs for ranged and melee mobs, implementing NPCs and quests, and a weather and season system (the season system might end up being trashed, but we’ll see). Also polishing out a decent storyline might help too, but I’m more interested in getting the core mechanics working first.
My goal for this is to expand upon the tutorials provided by Petey, and end up with either a decent single player RPG, or if interest is shown, expand it to a MMO platform and implement things like purchasing property, crafting and farming, building houses and creating community driven economy hubs. Basically I want the playstyle and feel of World of Warcraft combined with the settlement creation of Archeage, but expanded to give the feel of the world portrayed in the anime Sword Art Online. I won’t be relying on next-gen graphics and Oculus support, I just want a decent game that people will enjoy playing.
Failing both these goals, my work and scripts will go to the Unity Asset Store as a all-in-one starter RPG creator package.
I have some early alpha screenshots, but as they’re currently using some Creative Commons assets, I won’t post anything quite yet.
If anybody out there is interested in prototyping me some characters, mobs and weapons (medieval based, possibly with some steampunk thrown in) I’d be happy to advertise their work through my screenshots, as well as possibly get them into my production team once I’ve gotten to the point where it may go Kickstarter.