Writing a RPG

Update: The game will definitely not be set in a medieval theme anymore. For more info, check out the About page linked in this paragraph. If you are interested in assisting with this project, contact me for more information. I have also added a menu item to the top of this site with my Developers Log, an About, and screenshots and videos to come. Feel free to check them out and comment/like!


A few weeks ago I started writing a RPG in Unity 5 loosely based upon the tutorials of Petey at BurgZergArcade. It’s been going swimmingly (No, I haven’t implemented swimming yet) and I feel it’s time to post an update.

So far I have the basics in place – a simple character creation screen, a character that spawns on the world, a very nice day/night cycle using the new procedural skybox system of Unity5, with working timed lights, a mob spawner, simple mob AI that share the controller class with the player, the start of my item system, and my favourite – a camera class that matches World of Warcraft’s camera almost perfectly.

Still to do (Well, the list is endless, but I’ll give a basic timeline of my next few weeks) is a proper inventory system, a more refined chatpane that can take commands, expanding the character controller class to do more than just move the character around (attacks, emotes, etc), a skill system and deciding upon player classes, defining separate AIs for ranged and melee mobs, implementing NPCs and quests, and a weather and season system (the season system might end up being trashed, but we’ll see). Also polishing out a decent storyline might help too, but I’m more interested in getting the core mechanics working first.

My goal for this is to expand upon the tutorials provided by Petey, and end up with either a decent single player RPG, or if interest is shown, expand it to a MMO platform and implement things like purchasing property, crafting and farming, building houses and creating community driven economy hubs. Basically I want the playstyle and feel of World of Warcraft combined with the settlement creation of Archeage, but expanded to give the feel of the world portrayed in the anime Sword Art Online. I won’t be relying on next-gen graphics and Oculus support, I just want a decent game that people will enjoy playing.

Failing both these goals, my work and scripts will go to the Unity Asset Store as a all-in-one starter RPG creator package.

I have some early alpha screenshots, but as they’re currently using some Creative Commons assets, I won’t post anything quite yet.

If anybody out there is interested in prototyping me some characters, mobs and weapons (medieval based, possibly with some steampunk thrown in) I’d be happy to advertise their work through my screenshots, as well as possibly get them into my production team once I’ve gotten to the point where it may go Kickstarter.

I’m on Twitch!

Wow, that was a long pause. I’ve finally emigrated and now that I’m settled in I’ve decided to continue. I also recently purchased the brilliant MSI GS60 Ghost laptop to replace my desktop, and it came with a 6 month subscription to XSplit Gamecaster Premium, so I’ve decided to give it a try now that I have enough bandwidth.

TwitchThere’s a new icon on the header that will take you straight to my channel. I’ll be streaming World of Warcraft, Project C.A.R.S, Grand Theft Auto 5, World of Tanks, War Thunder and a few others most evenings. There will also be some new reviews out soon, including some Android games and hardware reviews too. Stay tuned, and don’t forget to subscribe and join my Facebook, Youtube and Twitch channels.

If there’s anything else you’d like to see me stream, leave a comment below or a message on Facebook.


It’s been a while since I’ve played a blog-worthy game, but two days ago I found one that got me really excited. It’s called Unturned, and it’s a zombie survival game (Think DayZ) with building and crafting elements (Think Minecraft), and it’s awesome.unturned

To put things into perspective: This is a free-to-play game made by a 17 year old kid (The first release was actually when he was 16) that beats the socks off 99% of other survival games. It’s available on Steam now (Click here and download it immediately!) and although it’s still in production, it’s extremely playable and fun.

About the Game

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback: 

Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests. 

It is entirely possible to live off the wilderness by harvesting trees and rocks, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community. 

The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot. 

Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices. 

Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals. 

Early Access: 
This is the first public release of the game, but new features and content are constantly getting added as a result of community feedback. 

There is an option to get a Gold pack for only $5, which gives you extra starting XP, better resources and Gold servers, as well as a few more cosmetic improvements. Considering the quality of the game, it’s well worth it though.

Happy Sysadmin Day

So Radmin has an awesome contest out for Sysadmin day, with great prizes, and this one’s a real doozy. I love puzzles, and this one’s right up my alley. Have a look at hit here:


Site inactivity

As some may notice, there’s currently no new posts appearing on this site. I’m currently busy with other projects, as well as using subdomains of this domain for testing purposes and a private wiki.

Until further notice there will be no new content appearing (And considering it’s been just about exactly a year since my last post, not really surprising), but I will be doing some gaming-related posts in the future again. The site won’t disappear, it will just be static for a while.

Transferring hosts

I’m in the process of transferring hosts. Things may break over the next 24-48 hours…


Make that the next few days…


Domain transfer is finally complete – Site’s up to 90% operational again. All should be well in the next 24 hours or so.

Grid 2

grid2Last night I managed to find the time to give Codemasters’ latest gem a spin, and as an avid racing game follower, I was not disappointed – which is surprising considering the criticism over the list of changes and omissions in the game.

First off is the lack of in-cockpit view. Codemasters did a survey with their previous titles, and found that only 5% of all players used the cockpit view – so instead of spending the time texturing the inside of the car to HD detail, they simply left out the view. Now I’m a big fan of racing simulators, and one of the 5%, but honestly I can live with it. I’m perfectly happy using the bonnet-cam instead and it gives about the same feeling as the cockpit view, albeit without the feeling of realism found in seeing your character manipulate the steering wheel and gears.

Next is the fact that even thought there are five difficulty settings for your opponents, there are no modifiable driver assists. Racing/braking line assist – zip. Traction control settings – nope. ABS or any other settings – nada. Instead, you have a new system called “Truefeel” – allegedly giving godlike driving skills to the ham-fisted without dulling the sensation for the skilled driver. Sound too good to be true?

Well it isn’t. It works. Well! You can really feel the nuances of the road, the shifting of the car’s weight in corners, the under/over-steering in corners, but with that little bit of extra something. Suddenly new players can get the rear end of their muscle cars come out in beautiful drifts and the pros can set up inertia drifts with ease – all with the feeling that it’s you doing all that, not the system.

Damaged cars really do affect performance

Damaged cars really do affect performance

Graphically the tracks are beautifully rendered, with litter being kicked up by cars in front of you, dust and mist obscuring view at occasions and the scenery done to shocking detail. Sadly the same can’t be said for the in-garage models, which do seem to suffer a bit. On the track they look fine though. Damage is done well too, with cars behaving like they would after a bit of a knock-around, even down to engine noises changing pitch and rattling before engine failure. The competitions menu system (which is simulated to look like a web interface on a PC in your garage) can be a bit confusing at times, but you soon get used to that too.

The storyline is… well … meh. Some interesting twists in there, some nice approaches to the whole social media thing, but honestly racing games should stick to more tracks, cars and modifications, not stories.

The original Race Driver – Grid was an arcade racer dressed up as a simulator, a bit of a disappointment to the rest of the series, with a slightly shoddy-feeling handling system. Grid 2 bridges the gap perfectly. It’s as close to a simulator as you want while still retaining the ease of use of the arcade generation. Yes, you don’t get to change your tyre pressure or fit aftermarket parts to your car, but the driving style is precise enough to be appreciated, yet forgiving enough for the casual player-base.

The Good:

  • great new handling system
  • stunning track and debris detail
  • decent selection of cars and classes
  • good damage model

The Bad:

  • falls just short of simulator status
  • low model details in garages

Final misGuilded score: 4.5 out of 5 stars


Lord British is back!

I cannot tell you how excited I am about the news I received this morning! The person who probably shaped most of my childhood, the creator of worlds, the epitome of all that is great in RPG, has decided to grace us with a new game. Richard Garriot, creator of the greatest and longest-running RPG series in the history of computer gaming, has launched a Kickstarter project for his upcoming game (Hopefully October 2014) – Shroud of the Avatar, Forsaken Virtues.

As you can see from the early preview above, and from reading the Kickstarter project details, great stuff are coming our way. A true RPG’er wants to immerse himself in the game, not just hack away to fill an experience bar, and I think that from the meagre details available at the moment, they are doing a good job of it. I especially like the trade, crafting and housing system that they are planning, as well as the fact that it’s NOT BLOODY ONLINE DEPENDENT! If you want to play single-player, you can without a connection. If you want to be able to play this game again in twenty years, you don’t have to worry if the servers are still running. Hey Blizzard, EA and all you other money-grabbing bastards – take note.

The game seems to expand upon the ideals of the Avatar, the protagonist of the Ultima series, and Ultima and I share a long history. My first meeting with the Ultima series was actually a book, more specifically a novelized walkthrough called The Avatar Adventures. A friend of mine had the book at school when I was about 10. I read it voraciously in my lunch breaks and was then overjoyed when it turned out that my neighbor had Ultima IV on his PC. I then spent the next few months firmly robbing said neighbor of the use of said PC. Then, much later, when I finally had a PC of my own with an actual graphics card (a monstrous EGA card), I was lucky enough to find the complete Ultima collection at a second-hand store – a collection I still own today, which sits proudly on my shelf of all things gaming.

Anyway, go check out the Kickstarter, give Lord British and his cohorts your money, and help shape what is sure to become a classic!

2012 Top Games Round-up

What a year it’s been. The world should have ended, but we’re still here and going strong. And in gaming it’s been quite a trip too, with the market ever shifting towards the casual online scene and small developers really hitting it big. The trend for Indie games making it up there against the AAA titles has continued, with the dare-to-try-something-different approach that was seen in the 90’s.

Since I’ve stopped playing all major MMORPGs, I’ve had a lot of time to test a huge range of games this year, so without further ado, here’s my Top Games of 2012, in both single player and online.

Single player:

Without a doubt the highlight of the year has to be FarCry 3. Improving leaps and bounds over FarCry 2 (which was a stunning game in its’ own rights), the new installment puts you on a beautiful island somewhere between Japan and Australia – with the signs of early civilization and the ravages of World War 2 apparent at every turn. You’re one of a group of fun-loving friends that gets kidnapped by drug manufacturers with the intent on holding you for ransom. You escape, and what follows is a tasty exploration through a well-sculpted world of big guns, bad guys, vicious animals and bewbies!

The story-line is intense, the game drips open-world and everything just works so well, no matter what your playing style. Anyway, a full review will be up soon, so just know that FarCry 3 is a masterpiece of graphics, gameplay, guns and rich characters. Oh, and the ending will make you scream and force you to play again, which isn’t a bad thing at all.

Honourable Mentions – Single Player:

Among the quirky Indie games available, two stand out for me: Kerbal Space Program and Game Dev Tycoon.

Kerbal Space Program (Still in Alpha, but good enough to play) is exactly what it sounds like. Design your own rocket ships to conquer the solar system. Sounds simple enough, but this game is closer to rocket science than anything I’ve seen before. My brother and I have been running challenges between ourselves, setting goals and seeing who can match them first, and as he put it: “Sometimes the difference between getting a sattelite into orbit and blowing up on the launch pad is one rivet – you have to respect the guys that do this for real.” It’s a great little simulator, really worth a shot.

I spotted Game Dev Tycoon on the Windows 8 marketplace and decided to give it a try during one bored day at work. An hour later I was scrabbling for my credit card and got the full version. The premise is simple: it’s about 25 years in the past, with home gaming just starting to gain momentum. You’re one guy trying to develop his own games and make a profit. Do well and your company grows, and so does the technology. The nice thing about the game is the fact that unlike 99.9% of the silly games on the marketplace these days, there are no microtransactions, there are no “Invite your friends to play otherwise you can’t get this crucial piece of kit”. If you have Windows 8, go check it out on the marketplace.


This was a tough one, with tons of games really vying for top spot, but in the end I had to go for World of Tanks. Yes, it was not released in 2012, but I think it has finally matured enough to be called a product. New tanks, new maps, and a host of new battle types has turned it from a grindfest into a thing of beauty. I’ve already reviewed WoT in a previous post, so have a look there for the full details.

Honourable Mention – Online:

I was fortunate enough to Alphatest War Thunder, and now that it’s on public beta I can actually write something about it. It goes on the same lines as World of Tanks – a World War 2 simulator with planes instead of tanks. Great game modes – you don’t just get to shoot the enemy, you actually have to complete objectives – and an all-round fun game. I think the only reason this didn’t get top spot for me this year is because it does still have its flaws – loading times are atrocious and the player base is still too small – if selecting the EU server, you tend to wait quite a few minutes before a game is ready for you, and you tend to play with the same group of people over and over again. If you select All servers, then queues are much faster but you’re shit out of luck communicating if you don’t speak Russian. With a bit more development (some artifacting does occasionally occur, as well as some physics glitches, but it’s improving) and a bigger fanbase, this game can be huge. Well worth the massive download.

Dishonourable mention:

Need for Speed – Most Wanted. OK, so Criterion has taken over from Black Box as the developers of the Need for Speed franchise now. Does that mean that they have to take one of their old titles, put in real cars instead of the fictional ones they used to use, take away half of the things that makes the Burnout series so good, and then call it a Need for Speed title? Fuck no!

The astonishing thing is the reviews by all of the top review sites – they all rave about it! How much did EA pay them? Yes, the franchise has been in decline in the last decade, losing out to the true simulators and the true arcade racers, while frantically bouncing between the two trying to find something that works, but I think they were actually on to something with The Run. Now instead they give us a watered-down version of Burnout Paradise and expect everyone to love it. The handling model is terrible (compared to older NFS titles, and to Burnout for that matter), on the PC the graphics are good for some parts and then awful for others, the Autovista 2 is counter-intuitive on PC (can’t say for the console versions) and the game modes are severely limited.

And then another thing – most of the last few Need for Speed titles have had some form of storyline – The Run actually had a captivating one, one that sucked you in and made every position you won or lost on your journey feel like it meant something. Most Wanted? Nope, it sucks. The Burnout series had some interesting game modes and a vast array of races. Most Wanted? An average of 5 races per car, limited game modes. At least the cars are nicely modeled.

Criterion, go make arcade racers like Burnout and leave Need for Speed to the publishers that can turn out games like the legendary Need for Speed: Porsche Unlimited. The original Most Wanted was a crappy title, this one was utter shite (Unless of course you haven’t played Burnout, in which case it’d probably be OK for you)

Sorry guys, but the world isn’t ending quite yet.

Someone pointed me in the direction of this article (DigitalJournal) which, if you can’t be 250px-Operation_Upshot-Knothole_-_Badger_001bothered to read the whole thing, basically states that archaeologists have found another Mayan calendar. Not surprisingly, the “new” one (actually older than the big prophecy one) gives us at least another few thousand years to live, or put in layman’s terms – long enough for it to become a SEP (Someone Else’s Problem).

What really stands out from the article is not the new calendar as such, but how humanity has gone from having hopes for the future to what can almost be called a craving for it all to end. In the last few hundred years, and increasingly more so in the last 20 years, “prophecies of doom” have been circulating. Wave after wave of predictions for a cataclysmic event has embedded itself into society.

Has the world really become such a bleak place that a large percentage of the population would rather see it all scrubbed clean than to strive for tomorrow? Anyway, this is probably the second-last post from me for the year – I might still do my Game of the Year awards before January  if time permits (and if everything doesn’t go BOOM tomorrow of course). If not, have a great end to 2012 and I’ll see you in 2013!