According to the latest Beta patch notes:
Warrior
Arms
- Thunder Clap – Duration increased to 30 seconds, up from 10.
- Throwdown – Knocks the target to the ground and stuns it for 5 sec.(15 Rage, 5 sec duration, 5 yd range, 45 sec cooldown, Stunned., Talent, )
- Rend – Wounds the target causing them to bleed for 422 damage plus an additional ${0.2*6*((5WB+5wb)/2+$AP/14*5WS)} (based on weapon damage) over 15 sec.(10 Rage, 15 sec duration, Instant cast, 5 yd range, Bleeding for 5 plus a percentage of weapon damage every 3 seconds., ) Damage increase.
Protection
- Glyph of Shield Wall – Shield Wall now reduces damage taken by 40%, but increases its cooldown by 2 min.(5 sec cast, )
- Impending Victory – Using Shield Slam on a target with 20% or less health has a $h% chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health.
- Thunderstruck – Your Thunder Clap leaves a crackling zone of energy on the ground for 5 sec, dealing $85640s1 damage every sec to enemies that cross it.
Ok, I’ll be focusing on just one thing in the above – Thunder Clap. Now if you play a prot warrior, the chances are that your pulling tactic for trash, etc is something like this: Rush the mobs, Thunderclap, take half a step back, Shockwave. Then your normal threat rotation broken by Thunderclap whenever it’s off cooldown. My point is that Thunderclap is currently part of my rotation, giving it a 30 second timer that’s supposedly offset by a utility smacks to me of the blind robbery they did to us with Shield Block.
Ok having something similar to DK’s Death and Decay (Thanks @Velidra for correcting me there.) is nice, but if I’m going to pull a group of mobs to my Thunderclap position and then not have it to reinforce threat …
Maybe I’m seeing it in the wrong light though. Yes it will probably produce more aoe threat per application because of the 5-second Thunderstruck talent. And it will help pick up mobs that arrived a bit late to your aoe threat area. Maybe it will work, we’ll just have to see.
On the bright side, the Impending Victory seems nice as a bit of a helping hand to the healers in the last 20% of the fight, where they are usually struggling for mana.
Oh, did I just do a post vaguely resembling theorycrafting? I must be feeling unwell. Back to nonsense next episode.






