2012 Top Games Round-up

What a year it’s been. The world should have ended, but we’re still here and going strong. And in gaming it’s been quite a trip too, with the market ever shifting towards the casual online scene and small developers really hitting it big. The trend for Indie games making it up there against the AAA titles has continued, with the dare-to-try-something-different approach that was seen in the 90′s.

Since I’ve stopped playing all major MMORPGs, I’ve had a lot of time to test a huge range of games this year, so without further ado, here’s my Top Games of 2012, in both single player and online.

Single player:

Without a doubt the highlight of the year has to be FarCry 3. Improving leaps and bounds over FarCry 2 (which was a stunning game in its’ own rights), the new installment puts you on a beautiful island somewhere between Japan and Australia – with the signs of early civilization and the ravages of World War 2 apparent at every turn. You’re one of a group of fun-loving friends that gets kidnapped by drug manufacturers with the intent on holding you for ransom. You escape, and what follows is a tasty exploration through a well-sculpted world of big guns, bad guys, vicious animals and bewbies!

The story-line is intense, the game drips open-world and everything just works so well, no matter what your playing style. Anyway, a full review will be up soon, so just know that FarCry 3 is a masterpiece of graphics, gameplay, guns and rich characters. Oh, and the ending will make you scream and force you to play again, which isn’t a bad thing at all.

Honourable Mentions – Single Player:

Among the quirky Indie games available, two stand out for me: Kerbal Space Program and Game Dev Tycoon.

Kerbal Space Program (Still in Alpha, but good enough to play) is exactly what it sounds like. Design your own rocket ships to conquer the solar system. Sounds simple enough, but this game is closer to rocket science than anything I’ve seen before. My brother and I have been running challenges between ourselves, setting goals and seeing who can match them first, and as he put it: “Sometimes the difference between getting a sattelite into orbit and blowing up on the launch pad is one rivet – you have to respect the guys that do this for real.” It’s a great little simulator, really worth a shot.

I spotted Game Dev Tycoon on the Windows 8 marketplace and decided to give it a try during one bored day at work. An hour later I was scrabbling for my credit card and got the full version. The premise is simple: it’s about 25 years in the past, with home gaming just starting to gain momentum. You’re one guy trying to develop his own games and make a profit. Do well and your company grows, and so does the technology. The nice thing about the game is the fact that unlike 99.9% of the silly games on the marketplace these days, there are no microtransactions, there are no “Invite your friends to play otherwise you can’t get this crucial piece of kit”. If you have Windows 8, go check it out on the marketplace.

Online:

This was a tough one, with tons of games really vying for top spot, but in the end I had to go for World of Tanks. Yes, it was not released in 2012, but I think it has finally matured enough to be called a product. New tanks, new maps, and a host of new battle types has turned it from a grindfest into a thing of beauty. I’ve already reviewed WoT in a previous post, so have a look there for the full details.

Honourable Mention – Online:

I was fortunate enough to Alphatest War Thunder, and now that it’s on public beta I can actually write something about it. It goes on the same lines as World of Tanks – a World War 2 simulator with planes instead of tanks. Great game modes – you don’t just get to shoot the enemy, you actually have to complete objectives – and an all-round fun game. I think the only reason this didn’t get top spot for me this year is because it does still have its flaws – loading times are atrocious and the player base is still too small – if selecting the EU server, you tend to wait quite a few minutes before a game is ready for you, and you tend to play with the same group of people over and over again. If you select All servers, then queues are much faster but you’re shit out of luck communicating if you don’t speak Russian. With a bit more development (some artifacting does occasionally occur, as well as some physics glitches, but it’s improving) and a bigger fanbase, this game can be huge. Well worth the massive download.

Dishonourable mention:

Need for Speed – Most Wanted. OK, so Criterion has taken over from Black Box as the developers of the Need for Speed franchise now. Does that mean that they have to take one of their old titles, put in real cars instead of the fictional ones they used to use, take away half of the things that makes the Burnout series so good, and then call it a Need for Speed title? Fuck no!

The astonishing thing is the reviews by all of the top review sites – they all rave about it! How much did EA pay them? Yes, the franchise has been in decline in the last decade, losing out to the true simulators and the true arcade racers, while frantically bouncing between the two trying to find something that works, but I think they were actually on to something with The Run. Now instead they give us a watered-down version of Burnout Paradise and expect everyone to love it. The handling model is terrible (compared to older NFS titles, and to Burnout for that matter), on the PC the graphics are good for some parts and then awful for others, the Autovista 2 is counter-intuitive on PC (can’t say for the console versions) and the game modes are severely limited.

And then another thing – most of the last few Need for Speed titles have had some form of storyline – The Run actually had a captivating one, one that sucked you in and made every position you won or lost on your journey feel like it meant something. Most Wanted? Nope, it sucks. The Burnout series had some interesting game modes and a vast array of races. Most Wanted? An average of 5 races per car, limited game modes. At least the cars are nicely modeled.

Criterion, go make arcade racers like Burnout and leave Need for Speed to the publishers that can turn out games like the legendary Need for Speed: Porsche Unlimited. The original Most Wanted was a crappy title, this one was utter shite (Unless of course you haven’t played Burnout, in which case it’d probably be OK for you)

Diablo 3, a month later.

-=Author’s note=- If you have not played the game yet, or are unsure about purchasing it, please read to the end – I have 3 keys to give away.

-=Author’s note 2=- All the guest passes are already given away, but feel free to continue commenting. I’m also working on a prize within the next month or so, drawn from a random person who “Likes” the MisGuilded Facebook page.

It’s almost a month since Diablo 3′s original release, so I thought I’d share my experience so far, as well as a bit more insight to those that haven’t purchased it yet. I had taken 3 weeks off work to concentrate solely on D3, but unfortunately a wedding and a few birthdays got in the way of me getting to the level cap in the top percentage. Oh, and an early warning – this review contains no screenshots and is the longest game review on this site.

Anyway – my experiences: On first installation I was greeted with, as could be expected from a Blizzard title, a patch download. Thankfully this was nowhere close to the size of your average pre-expansion WoW patch, so I was quickly up and playing. After a few “The server is busy” errors I was in and heading in to New Tristram. For fans of Diablo 2, the first thing you notice is how well the game feels. Instead of reinventing everything, they stuck to the original formula where they could. The playstyle is immediately identifiable as Diablo, something that they could have gotten wrong so easily.

The main differences come with how health is regenerated. Instead of the original usage of belts with tons of health potions of your choice that can be used as rapidly as you can press buttons, there is a single “quick heal” button with the currently selected health potion. This is further hampered by the fact that, like the way they changed WoW in early Burning Crusade, there is a cooldown on the potions. No more spamming potions while facing a difficult boss. This, along with other changes I’ll be going over a bit later, are all part of the push toward more e-sport orientation – the PVP balancing element. Thankfully the health potions are supplemented with health globes that are periodically dropped by creatures as you kill or damage them. These are not inventory items; instead you run across them and they heal you for a certain amount. This has its own pros and cons, mostly in the fact that you usually accidentally pick three or four up at the wrong time as you’re fighting a big creature.

The skills have also been simplified – gone is the old skill tree, to be replaced by a set of skills for each class, with runes unlocked as you level up. These runes change the way each skill behaves – some will grant you additional health on usage, others will change the area of damage or the amount of damage, or add a stun effect or the duration of the ability. This change also makes sense from a balancing point of view. With less skills to worry about, Blizzard can tweak them to perfection for use in PVP, or nerf (as they so love to do) skills that are too popular and  cause the PVE gameplay to be too easy.

Another new addition is that, along with your left and right-click abilities, you now also have four skills that are assigned to the buttons 1-4 on your keyboard, a selection previously reserved for all those extra health potions.

A fourth difficulty, Inferno, was also added. This is a super Hell difficulty, and definitely adds replayability to the game. Compared to Inferno, Normal, Nightmare and even Hell seems like a cakewalk. My Diablo-killing gear in Hell was not even close to the level that was needed to defeat the first pack of rare mobs I encountered in Inferno. And this is where the Auction House and new crafting abilities come into play.

The blacksmith allows you to craft new items, but the only problem is that the gear is crafted with random properties. The chances of crafting a piece of gear that will actually suit your character perfectly is small. You might craft a new two-handed mace for your barbarian, only for it to appear with +80 to Intelligence and +3 to Dexterity. Not exactly what you need. Instead, why not go to the Auction House, set the stats that you’d like and the price you’re willing to pay and see if you get any results. Gearing just became easier.

And a good thing too. With a level cap of 60 which is reached about halfway through hell if you’ve just been playing through without extra grinding, skills and personal growth stops way before the challenges of Inferno. Once you’ve chosen the ultimate killing combination of skills, the only growth is through gear, gear and more gear.

The world, characters and story are all stunningly done. There was a big uproar in the development stages that Blizzard was making Diablo 3 too colourful, but the end product really came out nicely. The colours suit the different environments – bright where it should be and dark (and I mean REALLY dark in some places) where it fits. Fog and weather effects further immerse you in this world, and the new companions add their banter to the tedium of grinding away at mobs.

A lot of the current players of Diablo 3 are people who recieved the game free with their annual pass for World of Warcraft, I’m not one of those. These same players are also for the most part the ones that will easily drop the game to return to WoW, especially considering the numerous errors the servers have been having over the last week, making the game totally unplayable even in single-player mode. Personally, I can see myself (and my significant other, who up to now has shown no interest in gaming) playing this for a long time, so the little bit of problems that there were will in no way put me off. Speaking of which, if you haven’t got a copy of Diablo 3 yet and wish to try it out, I have 3 guest passes available, which will let you experience the first half of Act 1. Leave a comment below and I’ll mail a key to you – first come, first serve.

Pros:

  • Blizzard kept as true as they could to Diablo 3′s predecessors.
  • Advanced crafting and auction house.
  • Easy multiplayer interaction with RealId and friends integration
  • Superb world and story.

Cons:

  • No offline single player or LAN multiplayer – if the server’s down, you can’t play.
  • A little too much focus on the upcoming PVP events.
  • Limited skills to go with the level 60 cap, I miss the old skill tree.
  • Teething problems with login and world servers.

Final score: 4.5 our of 5 stars – this game will definitely be played for years to come, as Diablo 2 was and still is. Oh, and there is no cow level ;)

Diablo 3

My Collectors Edition was confirmed on Friday night. I’ve taken 2 weeks off work and I’m ready to mould myself into my chair for at least 20-22 hours a day for that period. Yes, Blizzard has done it again – they’ve brought out another timesink!

They have added a few changes to the original formula though, with a level cap of 60 instead of 99. Hmmm, does this possibly remind you of Vanilla WoW? With news of a few planned expansions, we’ll probably see a few level increases as things progress, just like their ultimate moneymaker. The devs have stated that you should be able to get to the top level through the standard storyline, way before you finish Hell difficulty though. This should open up to more gear grinding and less level grinding – I guess to make their planned Arena battles fair they had to limit the level and skills available, making it a gear and skill grind.
Anyway, the Collectors Edition! Ohhh it’s so tasty! On top of the standard game, just look at the extra goodies you recieve:

  • Behind the scenes making of DVD (and Blue-Ray)
  • Diablo III Soundtrack.
  • The Art of Diablo III 208 page book.
  • Diablo skull and 4gig USB soulstone.
  • The full games: Diablo II and Diablo II: Lord of Destruction come loaded on the flashdrive.
  • The soulstone USB fits into the skull as a resting place/decoration item.
  • “Aesthetic Artifacts” in Diablo III: Two special color dyes (Bottled Cloud and Bottled Smoke) and glowing Tyrael’s Angelic Wings. These items can be used through your shared stash on any of your characters as many times as you want.
  • World of Warcraft Fetish Shaman pet.
  • Starcraft II Battle.net character portraits

That skull is pure beauty. I can’t think of a single RPG geek that wouldn’t want Diablo’s skull (with the soulstone embedded) on his desk. It’s an absolute must-have.

Of course, Collectors will be limited. I had to try quite a few stores before getting myself one booked. If you’re a US citizen, you can still try Amazon and see if they have any left. Be sure to use my referral linky if you do though :)

Star Trek Online Goes Free-to-Play


Star Trek Online has decided to join the Free-To-Play bandwagon. Yesterday was the official launch date, so expect the starter areas to be pretty crowded for the next few weeks. I’ll be downloading it tonight, with a full review after a few days’ play.

Here’s the official intro on the Star Wars Online website:

In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale.

In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy.

Players will have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode in which you are the star.

Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

I’m looking forward to the ship customization, and the screenshots look gorgeous, so let’s hope for the best. Here’s the registration link – Star Trek Online - so get cracking! Oh, and if you get in there before me, feel free to write a review, or your thoughts and send it to me, or post a comment below.