Writing a roguelike

I’ve always wanted to design my own roguelike but the task has seemed daunting. I’m no expert programmer – I have good ideas but when it comes to putting it down in code I just fall short.

I stumbled across another guy who seems to have succeeded greatly in his quest for the ultimate roguelike. The functionality and scope of his game is awe-inspiring, and upon reading through his posts I discovered he was using a module for Python to develop his game. Oh what good fortune! The only language I’m really comfortable with!

"Running low on health - I better watch out for that orc!"

I quickly downloaded the libtcod (The Doryen Library) module and went through the extremely well-written tutorial by Jotaf, and within a few hours I had a fully functional (albeit single-stage) roguelike! The great thing is that it’s really pretty easy to do, and you can extend from the demo in any direction you want.

I’ll post some dev versions as I develop the game further. Watch this space!

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